CHARACTER WORK

Coming from a background in Digital Animation and loving the design and pre production that influenced the final look, I leant into specialising in character-led world building whenver I got the chance.

My work spans modelling, texturing, lighting, cameras, and layout, with a strong understanding of performance and animation needs across the character pipeline.

I’ve brought projects together, offered my skill sets to wider teams and equally crafted entire worlds from start to finish.

Why not check a few out I’ve worked on.

how i work

Character work is rarely about a single asset or shot.

It’s about how design, surface detail, lighting, and framing combine to sell personality, mood, and story, one brand, one world that feels cohesive.

When those elements align, even simple ideas feel engaging, and the audience connects without needing things over-explained.

I’ve been fortunate enough to contribute on projects with great teams from the Formula One to Foo Fighters Music videos as well as bringing life to smaller scale projects that I’ve created in their entirety.

I’m available for studio support or end-to-end character animation on smaller projects.

team work

Formula 1, F1, advertising, Saudi

I’ve contributed to character work both as part of established teams and independently, adapting to different pipelines and production scales. Whether integrating into an existing workflow or shaping a project end-to-end, I focus on clarity, consistency, and storytelling through design.