CHARACTER WORK

Coming from a digital animation background, I’ve always been most engaged by the design and pre-production decisions that define a project’s visual identity. This naturally led me towards character-driven world building and environment creation.

I work across modelling, texturing, lighting, layout and cameras, with a solid understanding of animation and performance needs within a production pipeline. My focus is on creating strong, cohesive worlds that support storytelling.

I’ve contributed to team-led productions as well as delivering complete environments independently. A selection of my work can be found below.

HOW I WORK

Character work is about more than individual assets, it’s the relationship between them that brings the world together. Design choices bind everything brings together to aid the the story that needs to be crafted.

I apply this thinking across both large team-based productions and smaller projects delivered end to end. My experience ranges from work with established teams on projects for Sky Formula One and Foo Fighters Music Video, to independently crafted character-led work for independant businesses.

I’m available for studio support or smaller-scale projects requiring full character and world delivery.

COLLABORATION

I work across character and environment projects, helping shape ideas from concept through to final delivery. I adapt quickly to different pipelines and workflows, with a focus on strong communication, visual consistency, and storytelling through design. I’m comfortable stepping in at any stage or supporting a project from start to finish.

Explore a selection of the projects I’ve worked on below.

Formula 1, F1, advertising, Saudi