Stache

Working in collaboration with Patch Studios at Engine House Realtime Collective we were asked to bring their fantastic story to life. I was in charge of 3D assets, modelling , texturing and bringing the shots together in Unreal from the storyboard. A super talented team with incredible design work. A great one to collaborate on, hopefully we will see the full animation soon.

Designs - Kelly Farmer

Animation - Tim Birks,

Lead Character Modeller - Eryn Katz

Look Development - Mike Richter

Direction - Sofia Soldevia

props

The story revolves around the devious Mupp. A crab who loves to steal & hoard items. As such I was enlisted to create all the assets. Here’s a few from an lengthy stack.

Designs from the super talented Kelly Farmer at Patch.

characters

A large array of background characters were also needed to populate the world. Here’s a few that I modelled & textured from the fantastic designs.

Previous
Previous

Architectural Visualisation