Stache
Working in collaboration with Patch Studios at Engine House Realtime Collective we were asked to bring their fantastic story to life. My responsibilities lay within the 3D assets, modelling , texturing before bringing the assets and shots together in Unreal from the storyboard.
A super talented team with incredible design work. A great one to collaborate on, hopefully we will see the full animation soon.
Designs - Kelly Farmer
Animation - Tim Birks
Lead Character Modeller - Eryn Katz
Look Development - Mike Richter
Direction - Sofia Soldevia
props
The story revolves around the devious Mupp. A crab who loves to steal & hoard items. As such I was enlisted to create all these hoarded items as well as the environmental assets. Hereβs a few from an lengthy stack
Modelled in Maya, Cinema 4D, ZBrush , Rendered in Unreal
Designs from the super talented Kelly Farmer.
characters
A large array of background characters were also needed to populate the world.
Kelly Farmer designed some fantastic characters which helped to quickly get together the bas models.
Hereβs a few that I modelled in Maya and ZBrush & did some stylised texturing in Substance Painter.