Stache

Working in collaboration with Patch Studios at Engine House Realtime Collective we were asked to bring their fantastic story to life. My responsibilities lay within the 3D assets, modelling , texturing before bringing the assets and shots together in Unreal from the storyboard.

A super talented team with incredible design work. A great one to collaborate on, hopefully we will see the full animation soon.

Designs - Kelly Farmer

Animation - Tim Birks

Lead Character Modeller - Eryn Katz

Look Development - Mike Richter

Direction - Sofia Soldevia

props

The story revolves around the devious Mupp. A crab who loves to steal & hoard items. As such I was enlisted to create all these hoarded items as well as the environmental assets. Here’s a few from an lengthy stack

Modelled in Maya, Cinema 4D, ZBrush , Rendered in Unreal

Designs from the super talented Kelly Farmer.

characters

A large array of background characters were also needed to populate the world.

Kelly Farmer designed some fantastic characters which helped to quickly get together the bas models.

Here’s a few that I modelled in Maya and ZBrush & did some stylised texturing in Substance Painter.

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