NEW CROSS HEALTH CARE
Working for the multit-talented crew at Engine House VFX I was enlisted to create the stylised world & characters for a health app.
The characters were modelled in ZBrush, Maya & C4D, all with matching base topology. These were then rigged in Maya and and textured in Substance.
I then brought these together in Unreal to create a world where images and short videos were quickly turned around with over 200 stills and 50 animations created.
Check out some of the characters and worlds below!
ROOM BUILDS
VIDEO OUTPUTS
With over 50 videos to output, utilising Unreal Engine’s quick turnarounds was paramount. I created over 10 different worlds, with endless assets all aligned to the same style. The characters were rigged using Maya and Advanced Skeleton an absolute game changer in speedy production pipelines.